A blend of 2D and 3D visuals made for AIME's 'Failure Time' activity. The project involved creating a series of engaging animations to illustrate concepts of resilience and learning from failure. The 3D elements and environment were created in Blender, with 2D character animation made using Blender's Grease Pencil tool. The final animations were rendered using Eevee and composited in Blender's compositor for colour grading and effects.
2D visuals made for AIME's 'Brave Goals' activity. The project involved creating a series of engaging animations to illustrate concepts of bravery and goal-setting. The 2D elements and environment were created in Blender using the Grease Pencil tool. The final animations were rendered using Eevee and composited in Blender's compositor for colour grading and effects.
3D visuals made for Just a Gent's 'The Answer Is' live show. These renders ended up being used as pre-visualisation for the live show, and never saw the light of day in their final form. However, they were a fun exercise in creating a dynamic, abstract animation that could be looped and synced to music. The final renders were done using Cycles, with modelling and animation done in Blender.
A 3D Lego animation I made while employed at AIME. Unfortunately the project was never completed, but it now functions as a great proof of concept and demo reel piece. The animation was created in Blender, with rendering done using Cycles. The Lego models were sourced from a free online library, and the animation was inspired by classic stop-motion Lego films.
This project is a slow and steady work in progress. It features many 3D techniques I've learned over the years, and is a fun way to experiment with animation and storytelling. It will feature as part of the It Splodge brand identity soon, as there's a secret reveal at the end!
A 3D animation created for a single produced by CRAVE. The animation was made in Blender, redered with Cycles. The concept was to create a dynamic, abstract visual that could be looped on Spotify Canvas. Quick colour adjustments were made in Blenders compositor.